FragPunk
User Experience Design
This page showcases my high-fidelity UX prototypes for several upcoming features in Fragpunk, all slated for imminent release. These designs establish the core user flow and interaction patterns before the handoff to a GUI artist, meaning the final in-game visuals may differ. To respect project confidentiality, this presentation provides a high-level overview rather than a granular breakdown of the design process.
Anti-Cheat Inspection System
Showcasing the final UX design in Figma for the Anti-Cheat Patrol System, a feature designed for the clear and efficient review of suspicious player activity, set to be implemented in-game shortly
Shard Card Customization System
This is the complete Figma UX design for the Shard Card Customization system, created to provide players with an intuitive interface for managing their strategic loadouts
Returning Player Re-engagement
Showcasing the Figma UX design for the Returning Player Welcome-Back UI, a two-stage interface designed to quickly re-engage players with match guidance and reward highlights
'Penguin Card' Combat HUD
This project showcases the interaction and HUD element design in Figma for the 'Penguin Card' combat mode, optimized for high clarity during fast-paced action and slated for future implementation
Toy Festival Event Teaser
Presenting the UX and layout design in Figma for the Toy Festival event page, focusing on a clear visual hierarchy to build player anticipation and provide essential information ahead of the event's launch
Sticker Collection Event
Presenting the final UX design in Figma for a limited-time Sticker Collection event, focusing on clear player goals and reward tracking ahead of its upcoming in-game launch